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Product Design

From feature bloat to focused accountability.

Lockedin launched in October 2025, and inside a week more than 70% of users had walked away, worn down by feature bloat and manual logging. I was brought in to strip it back to one idea: automatic tracking plus real accountability partnerships. The simplified prototype tested well, and the redesign launches October 2026.

Role
Product Designer
Timeline
2025 – Current
Tools
Figma · Claude · Notion
Lockmate chat: a shared week of locked-in days and a 6am check-in.
Morning Crew squad leaderboard, ranked by days LockedIN this month.
LockedIN home: the activity orb and today’s recorded run.
first-week abandonment before the redesign
70%+
prototype task completion, from 35%
87.5%
to understand the app, from 4+ min
22 sec
testers would use it, from 2/8
7/8
01

The crisis

In October 2025, Lockedin launched as an “operating system for human performance”: one app to help high-achievers manage deep work, track fitness, block distractions and build accountability, all at once. The team had spent months building every piece of it.

Within two weeks, the numbers were hard to look at. The database was even handing out “negative scores”, a counter that ticked up for every day the app sat unused.

of users abandoned the app within the first week
70%+
average session duration
2.3 min
of features saw any adoption
<30%

The founder’s realisation

Blessing Adesiji, Lockedin’s founder, sat staring at the analytics. One user stood out: Pelumi, a paying annual subscriber who hadn’t opened the app in three weeks. Blessing messaged to ask why.

“There’s too much for me to figure out in a day. I just forget that an app like Lockedin exists.”
— Pelumi · annual subscriber

That’s when I was brought in. My job was to take features out, not pile more on.

02

Discovery

Before touching a single pixel, we needed to know why people were quietly walking away. We interviewed three groups.

“I use Strava for my runs and Strong for lifting. Why would I add another app? What does Lockedin do that they don’t?”
— The Gym-Goers · 8 interviews
“I downloaded it thinking it would help me finally stick to a routine. Then I opened it and saw all these modes and timers and I just… closed it. I’ll figure it out later.”
— The Aspirational · 12 interviews
“I felt like the app was judging me. I’d miss logging a session, feel guilty opening it, so I just stopped.”
— The Inconsistent · 15 interviews
03

Watching users struggle

We ran six in-person usability sessions and watched people try the app without stepping in. Two of them stuck with me.

Session 3 · Michael, 34 — startup founder

Michael opens the app to a home screen of four cards. He taps “Deep Work Session.” A modal asks how long; he sets sixty minutes. Another modal: “Which apps should we block?” He scrolls the list, visibly frustrated, and at 2:40 he closes the app.

“I just wanted to start working. Why is this so complicated?”
— Michael, 34

Session 5 · Sarah, 29 — content creator

Sarah opens the app at 7pm. She worked out at 6am but forgot to start “Gym Mode.” She tries to log it manually, can’t figure out how to backdate it, and gives up.

“If it didn’t track automatically, what’s the point? I’m not going to remember to press buttons every time I exercise.”
— Sarah, 29
04

Competitive analysis

We analysed twelve competitors across three categories. Each one had something worth stealing, and something worth avoiding.

  • Fitness trackers — Strava, Nike Run Club, Apple Fitness+

    What they do well

    Automatic activity detection; clean, single-purpose interfaces

    What they lack

    No real accountability; vanity metrics; no skin in the game

  • Productivity apps — Forest, Freedom, Opal

    What they do well

    Simple core mechanic; gamification done right; one problem, solved

    What they lack

    Manual activation; no cross-domain tracking; isolated to a single context

  • Accountability apps — Beeminder, Habitica, Streak

    What they do well

    Commitment devices; public accountability; real consequences

    What they lack

    Feel punitive, not supportive; manual tracking; cold and transactional

The gap we found

05

The ruthless simplification

We built a kill list and held the line on it. Every feature had to earn its place in the MVP.

Removed

  • Deep work sessions & timers
  • Manual activity logging
  • User-controlled app blocking
  • Custom workout plans
  • Detailed analytics dashboards
  • Multiple daily check-ins
  • Complex onboarding questionnaires

Kept & enhanced

  • Automatic HealthKit sync
  • Lock Mate accountability (1–3 partnerships)
  • Tiered movement recognition
  • Challenges with earned rewards
  • Simple streak tracking
  • Lock Points (LP) gamification

Added

  • Circle — a social accountability layer
  • Squads — 3–6 person groups
  • Public profiles for discovery
  • Real-time Lock Mate status
The old app in full: screen after screen to get through before anything happened. This is what the kill list cut down.
Onboarding: Fitness is better together, with Apple and Google sign-in.
The rebuilt onboarding, end to end. A minute of taps, then the app takes it from there.
06

Design decisions

Principle 1 — the app does the heavy lifting

The old experience asked users to run the app. Six steps, six points of friction, six reasons to quit before anything happened. The redesign inverts that: the app does the work, the person just lives their life.

Old flow — 6 steps

  1. Open the app
  2. Decide which mode to use
  3. Configure the settings
  4. Start the session manually
  5. Remember to end it
  6. Review the results

New flow — 1 step

  1. Work out naturally, no app needed
  2. HealthKit detects it automatically
  3. The app syncs in the background
  4. Open later: “Workout complete ✓ +8 LP”
Home: record-with-phone options before a gym session.
Walk into the gym and the app checks you in, times the session, and logs it when you leave. No start button, no stop button.

The rule: remove every manual start and stop. The app should feel like magic, not work.

Principle 2 — someone’s watching changes everything

Lock Mate was always the core idea, but the old app buried it. Research said it should be the hero.

habit success rate, solo vs. partner accountability (research cited in the product’s PRD)
10% → 95%
Lockmate chat: a shared week of locked-in days and a 6am check-in.
Morning Crew squad leaderboard, ranked by days LockedIN this month.
People tab: your Lockmate's run for the day, with props and chat.
Accountability made the hero: a Lockmate who sees your days, a squad leaderboard, and real stakes. Not a setting buried three levels deep.
07

Prototype testing

We built a Figma prototype of the stripped-back version and tested it with eight people: some we’d interviewed before, some new. No instructions, just: “Here’s an app. Use it however you’d like.”

“Oh, this is simple. I like that I don’t have to do anything. I’d actually use this.”
— Jennifer, 28 · first-time tester
“Wait, so it tracks my workouts automatically? And my friend sees if I skip? That’s… actually kind of genius. I’d invite my gym partner.”
— Marcus, 35 · gym regular
Home: the activity orb and today’s recorded run.
Home: a locked-in day alongside your Lockmate’s shared week.
Home: the day complete, workout credited automatically.
What testers actually used: one screen that reads the day at a glance. Did you move, and did you show up.
08

The results

The tests backed the reframe. These are prototype-phase numbers, measured against the original build. The redesign launches October 2026.

to understand the app’s purpose, from 4+ minutes
22 sec
completed the test scenarios, from 35%
87.5%
said they’d use it, from 2/8
7/8
average exploration time, from 1.8 min
6.2 min
09

What we learned

Less really is more

Every feature we cut made the app clearer. It went from “what does this do?” to “I get it” in seconds.

Passive beats active, every time

Users won’t keep up manual logging. Automatic tracking is what actually keeps them coming back.

Real accountability needs real people

Social feeds with likes aren’t accountability. Someone you respect seeing your actual behaviour is.

Design for the struggle, not the ideal

People don’t need an app for the days they’re motivated. They need it for the days they’re struggling, where showing up earns credit instead of a red X.

Start narrow, expand thoughtfully

Fitness first builds the engine. Deep work, nutrition and sleep can follow once that first domain actually works.

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